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This challenge resource and activity booklet is intended as an optional task at completion of the Year 2 Design and Technology unit, “Toy Factory.” It utilised recycled materials to design and produce a moving push or pull toy. “Toy Motion Challenge” engages Digital Technologies Curriculum (ACARA, 2016) for students in Year 2 through the suggested learning sequence below. In small groups students photograph or record the movement of each member’s toy over a short distance to ascertain the most successful. Students take on roles and responsibilities to photograph, time and record observations. The collected photographs are uploaded, stored and inserted into a template formulating a short report that includes a picture graph of investigation results. "Toy Motion Challenge" supports investigation with various activities linking to mathematics data and English literature capabilities while allowing teachers to implement differentiation strategies catering for student learning styles and needs (ACARA, 2016).

 

 

Simply click on the document below to download the Toy Motion Challenge Digital Technologies resource.

Toy Motion Challenge

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Curriculum Information: Digital Technologies
Year Level: 2

Knowledge and Understanding

Recognise and explore digital systems (hardware and softwarecomponents) for a purpose (ACTDIK001)

Processes and Production Skills

Collect, explore and sort data, and use digital systems to present the datacreatively (ACTDIP003)

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